As reported by journalist Stephen Totilo, Monolith's Nemesis system patent --which remains the property of Warner Bros.--was ...
Wonder Woman was set to use WB's Nemesis System, but now that it's cancelled that goes back on ice for at least a decade.
February 25, it was announced Warner Bros. is shutting down Monolith Productions, Player First Games, and Warner Bros. Games ...
One of the best game mechanics in recent memory, the Nemesis system from Shadow of Mordor, is locked behind a patent until ...
Yesterday’s shock news that Warner Bros. had shut down three studios and canceled its Wonder Woman game sent shockwaves ...
The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player's actions to create enemies that feel capable of remembering past encounters. In the studio's Middle-earth ...
Just because Monolith Productions was killed off doesn't mean their Nemesis System is not tied up still with Warner Bros.
Players are mourning the loss of the Nemesis system introduced by Middle-earth: Shadow of Mordor following Monolith's closure ...
Wonder Woman was the third game by Monolith expected to use the Nemesis System. The feature – first introduced in ...
Despite the cancellation of Wonder Woman and Monolith's closure, Warner Bros. can still hold onto the iconic Nemesis System ...
Monolith's Wonder Woman game has been described as 'gorgeous and expansive', as the studio's patented Nemesis system looks to ...