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The loss of Monolith ends a long history of innovation with its Nemesis System and LithTech engine, and that's a big deal for gamingT he closure of Monolith Productions is a huge loss to the gaming industry. More than 100 people have lost their jobs, many of whom have been working on many titles for decades. Monolith wasn’t ...
L ike they were in a doomed romance, it seemed like players were fated to part with Monolith Productions' patented Nemesis System for 11 years after WB Games shut the studio down this winter. But ...
As reported by journalist Stephen Totilo, Monolith's Nemesis system patent--which remains the property of Warner Bros.--was filed in 2016, and it won't expire until August 11, 2036.
We may earn a commission from links on this page. Today, February 25, it was announced Warner Bros. is shutting down Monolith Productions, Player First Games, and Warner Bros. Games San Diego, as ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game ...
And the solution, well, that was ultimately the Nemesis system. "We knew Monolith's game engine wasn't yet capable of having a fully open world like a GTA, and this team wasn't interested in going ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling titles. By Blair Marnell on March 24, 2025 at 7:46AM PDT.
Just last evening, we got the unfortunate news that Warner Bros. Games was shutting down three of its studios, one of which was Monolith Productions.This studio has been around for ages, and it ...
So, even though Monolith is getting shut down, Warner Bros will be able to retain the patent for the Nemesis system for another 11 years, should it keep up the patent's associated fees.
The game also used Monolith Production’s Nemesis System, which used artificial intelligence to allow NPCs to remember their prior encounters with you. The sequel Middle-earth: Shadow Of War was ...
It was the best part of those two titles and Monolith had planned on bringing back the mechanic for a now-cancelled Wonder Woman game. Now the system is lying unused, locked behind a patent vault ...
Experts say Monolith's patented Nemesis System doesn't have to die with its Lord of the Rings games: "You can see some similar design language in the Mercenary system in Assassin's Creed Odyssey" ...
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