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Young students can learn to see themselves as creators through coding activities that spark curiosity and creativity.
It's like how, in video games, the entire universe can't be seen and stays off-screen to save computer power. Campbell's ...
This article was originally published with the title “ Computer Experiments in Fluid Dynamics ” in Scientific American Magazine Vol. 212 No. 3 (March 1965), p. 104 doi:10.1038 ...