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L ike they were in a doomed romance, it seemed like players were fated to part with Monolith Productions' patented Nemesis System for 11 years after WB Games shut the studio down this winter. But ...
As reported by journalist Stephen Totilo, Monolith's Nemesis system patent--which remains the property of Warner Bros.--was filed in 2016, and it won't expire until August 11, 2036.
So, even though Monolith is getting shut down, Warner Bros will be able to retain the patent for the Nemesis system for another 11 years, should it keep up the patent's associated fees.
We may earn a commission from links on this page. Today, February 25, it was announced Warner Bros. is shutting down Monolith Productions, Player First Games, and Warner Bros. Games San Diego, as ...
And the solution, well, that was ultimately the Nemesis system. "We knew Monolith's game engine wasn't yet capable of having a fully open world like a GTA, and this team wasn't interested in going ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game ...
It was the best part of those two titles and Monolith had planned on bringing back the mechanic for a now-cancelled Wonder Woman game. Now the system is lying unused, locked behind a patent vault ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling titles. By Blair Marnell on March 24, 2025 at 7:46AM PDT.
Just last evening, we got the unfortunate news that Warner Bros. Games was shutting down three of its studios, one of which was Monolith Productions.This studio has been around for ages, and it ...
However, now that Monolith no longer exists, the fate of the Nemesis system is seemingly in limbo, and can't be used by any other studio as Warner Bros. holds its patent until 2036.
Experts say Monolith's patented Nemesis System doesn't have to die with its Lord of the Rings games: "You can see some similar design language in the Mercenary system in Assassin's Creed Odyssey" ...
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