The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space.
A triangle is always half the area of a rectangle with the same height and width. To calculate the area of a triangle, multiply the height by the width (this is also known as the 'base') then ...
Image caption, You’ve done it! The areas of the two identical triangles form a rectangle with the same base and height as the triangle. The area of this rectangle is base × height. So you've ...
The typical primitives in 3D graphics are lines and triangles. The type of properties provided per vertex include x-y-z coordinates, RGB values, translucency, texture, reflectivity and other ...